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/mtv/ - Music, Television, Video games

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No NAS weekends are here to stay. NAS replies are permitted but discouraged. Use /qa/ for sfw NAS and /nate/ for nsfw NAS.

File: 1690239149577-0.png (101.33 KB, 800x1005, marge.png)ImgOps

File: 1690239149577-1.webm (744.02 KB, 988x616, soyjak rpg.webm)ImgOps

 5850

what happened to the soyjak rpg thread

 5851

it got deleted for being the dustiest coal ever

 5856

It was a literal nothingburger pinned by Doll because he thought some random person saying that they will make the game was telling the truth.

 5900

op keeps deleting his own threads for some reason. 3 weeks for a small rpgmaker prototype is pretty slow to be honest, so maybe doll deleted it (don't know why he wouldn't just unpin though)

 6403

it really was dust…

 6543

File: 1690915276069.png (63.49 KB, 300x150, 53.png)ImgOps

>>5851
>>5856
>>5900
>>6403
I am that OP. Doll is way too busy to delete dust; I made the choice to archive and close my thread.

The uneditable OP post was 1. becoming misleading after a few weeks of fielding Soyteen feedback and ideas, and 2. the thread being pinned was doing more harm than good, attracting 3 derailing troll replies for every honest one. The thread served its purpose to gauge interest in a community-produced video game.

What I concluded from its duration and replies is that we don't have enough people who actively program or create content to foster a full-time community video game project like Katawa Shoujo or Pokemon Sage. So instead of having that thread pinned—setting the precedent that 'teens would be delivered timely updates—I'm going to work on the demo when I can and make a new thread that actually offers a playable sample. Perhaps collateral like that would inspire people to contribute material for the game. I appreciate those who did contribute thusfar, and I loved some of the creativity I saw.

Lastly, please remember I'm just a guy who stepped up after a successful soyjak rpg ideas thread in /soy/ to try to "run" the project in /mtv/ (it would die in the /soy/ spam). Everyone wants the game, but nobody wants the burden of leading and managing it. It would be helpful if I had one or two 'teens as part of the development team.

 6552

adhd teenagers only have ideas

 6694

>>6543
thanks for the explanation ‘teen



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