№862[Last 50 Posts]
Pray to god the catty isn't wiped again edition.
ok listen up, i have a rather ambitious plan, what if we made our own doom WAD? we could replace the sprites of the enemies, make new levels and add more guns
does anyone here have expierience in modding doom? if so, we will discuss the creation of this WAD
Doom modding guide for retarded chuds
First off, get doom 2.
https://archive.org/details/2020_03_22_DOOMSecondly, get gzdoom, SLADE and doombuilder.
https://zdoom.org/downloadshttps://slade.mancubus.net/index.php?page=downloadshttps://forum.zdoom.org/viewtopic.php?t=66745Gzdoom will be used because it's more powerful than regular doom and doesn't limit you to shitty doom file formats. SLADE is a file editor and Doombuilder is map creator.
Don't use .WAD, .PK3 archives are much better as they allow for file structures and some custom code stuff.
USE .PK3
https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacementHere is a basic guide to modding doom as well as getting high resolution textures working
https://www.youtube.com/watch?v=TP2uvG640EEhttps://zdoom.org/wiki/GZDoomhttps://zdoom.org/wiki/TEXTUREShttps://zdoom.org/wiki/ZScript №863
Bumo
№884
coal.
make doom marine a gigachad or ch(a)ud and you got a gem.
№885
>>884also add trannyjak as enemy
№930
>>911>911 getI kneel....
I was thinking of making chud an alternate playable character since it's entirely possible to do in doom.
So maybe it can happen
№948
>>939same with chudjak however
№1249
/soy/ thread gone again.
Somebody make a new one.
№1253
>>1250looks cool.
but trannies should be more powerful enemy, standard soyjaks should be the imps, imo.
№1257
>>1253I have though this myself aswell
it's less interesting if trannies are cannon foder as opposed to a more important enemy
№1258
>>1250Holy gem
>>1253>>1257Whatever kind of enemy the tranny is, it should be programmed to die a few seconds after spawn 41% of the time
№1418
>>1258I like the idea.
It would be funny if they exploded out of nowhere.
But I think they should do more damage on the player to compensate for being relatively easy enemies to defeat.
№1548
>>1418Yeah they could do that too but it would be funny to just put 40% more of the enemy to compensate that nearly half of them will just spawn hanging from the ceiling already
№1565
>>1413Gemmy idea.
It is easier to only change the logic on display level, instead of actually trying to use it for calculations. Eg. converting from decimal to 11-base only when you want to show the number to player.
№1578
>>1569oh my science a gem
№1585
>>1581the one without the cheeks looks better
№1599
>>1585I disagree, ass cheeks and gay porn is le sharty culture and this should be included in the mod
№1600
>>1581Now all we need are the different frames for the attack and death
№1602
>>1600Not even sure if we should use that, I was just fucking around essentially.
Maybe someone comes up with a better concept for the cacodemon.
Pic related however needs to be used.
№1614
>>1612ModelCHAD keeps supplying us with gems.
Make the eyes just pupils and give him red lips to complete the look. For the gun Im not sure either. Maybe give him a sneed oil hose or patriot cannons
>or something №1618
>>1602This sprite could be used as a key doe
№1619
>>1599they aren't however
№1620
>>1602idk, maybe this could work as a powerup or some shit.
№1621
>>1617looks gemmy, texturing reminds me of doom 64 which look great imo. Maybe make skin tone slightly lighter because he looks like a black guy and add glint to eyes because it looks like hes got a brow shadow.
№1657
>>1652Devs, replace the attacks you soyjak spite with this!!!
№1682
>>1652fire looks coal replace it with particles or pictures and make it reflect light onto feral. Otherwise gemmy and fitting. Although I preferred attacks you for this role, hopefully he can be used elsewhere?
№1685
>>1682There is zero requirement to use this, I just create these models spontaneously and getting the face right is basically the hardest part.
The hair and horns aren’t meshed together with the head, I can delete them and use feral for some other enemy, any suggestions?
№1686
>>1685Make a proper pinkie feral, the current sprite for it is one-angle coal
№1691
>>1689kek what a gemmy. Only thing I would suggest is maybe giving it more of a hunchback like the original
>>1685The feral lost soul was good don't get me wrong. I was under the impression that you were the teen planning to continue the mod by themselves? I saw someone say it an archived thread.
№1702
>>1691Nah I wasn’t involved before since I‘ve seen my fair share of imageboard meme WADs that turned out complete coal or just disappear, so I ignored it.
I recently made a Swedejak sculpt for fun and when I stumbled over this thread again I thought it would be fun to turn him into a cacodemon and throw a pixel shader on it, turns out this shit is fun as hell and now I want to help turn this into an actual gem and not just another moonman.wad clone. If it goes nowhere I‘m still having fun.
Also, I‘ll make the pinky feral more hunchbacked like the current sprite, sort of like a mix of that and a classic pinky.
№1760
>>1702Good pieces, but none of these will be useful unless you do the attack frames.
№1794
Bump
№1819
>>1760Working on it, I forgot to mention I make these at my job so I get paid and waste company time, haven’t done anything at the weekend.
№1824
>>1819Sounds kino thanks modelGOD
№1825
Wtf this is still going?
№1834
>>1825No, The Schizo cried enough to kill it
№1835
>>1825trannies have low work ethics, its dead as it should be
№1847
>>1841(its a cyanide pill)
№2275
bump because ronald
№2281
doom
№2283
>>1841>>1847Jokes aren't funny if you have to explain them troon
№2286
>>2283That was a differentfag, retard
№2287
>>1410That looks nice, even tho he’s high BMI
№2309
>>2286>>2290speaking of sameGods
№2373
Progress report?
№2386
>>2383Good to know. I’ve been working on the project a bit less due to personal reasons. One suggestion: Add NOEXTREMEDEATH tag to the bolt action.
№2390
>>2383looks gem.
also, the weapons are from the moonman mod?
№2396
>>2382what about the map pack?
№2413
Waiting
№2417
>>2414Sometimes I think the people on this website are just bullies.
№2418
holy based
just dont forget to slap a good loicense on top of the wad
(e.g. GPL+NIGGER, and i mean the Giant Penis License, not the GNU GPL!)
actually, how about we make a soy loicense?
>>1648gem
>>1689gem but add bloodshot eyes maybe
>>2414*HE
№2423
>>862>muh ZoomerDOOMuse chocolate or crispy doom, faggot
nobody wants to run an openGL abomination of doom that eats up x50 as much computational power as the original and runs like ass.
>uses pisscordoh so youre a proprietoddler too, thats why you don't know how to use computers and rather use ZoomerDOOM than crispy-doom.
№2425
>>862do we have a story yet?
how about dr soyberg has developed a new super drug that will cure all schizos but you need to find and destroy his lab or the sharty won't ever be funny again since all the schizos act normal?
how about we add the drug itself (or a prototype of it) into the game and add schizo enemies you have to medicate using the drugs to get past some things?
another idea is to add corn syrup blasters as weapons and make them ineffective against amerimutts since they are used to eating goyslop
dr soyberg could become a cyborn spider mastermind (jewish obviously), with his clone 'sons' being the little robot spiders, spiders are well known to be jewish.
№2426
>>2425oh and before i forget it, make "ywnbaw" a weapon in the game you can use to ACK trannies.
maybe make it only have a 41% chance (or now 56%) to work (or 50% for programming's sake)
essentially my idea is to make the game harder and more fun, not just a dumb bullet hell.
you are supposed to actually think and use specific weapons for specific things, you rarely find this in the original doom.
add a rope to rope trannies instantly maybe but give it a longer 'reload' time?
add zyklon B to get rid of anything and make it very effective against jewish enemies?
add circumcision devices such as mogen clamps or gomco clamps to mutilate amerimutts and make then run away and cry?
give those devices to jewish enemies who try to mutilate you and drop them when killed?
(gomco clamps are dick crushing foreskin chopping clamps and mogen clamps are dick squeezing and foreskin slicing clamps, go look up "... clamp circumcision video")
№2427
>>2423>>2425>>2426holy fucking words
the discord sound is the sound of item pickups thats a really old demo it's removed
Im going to disregard what you said about using crispydoom because it's fucking retarded
story no idea all I remember is people suggesting the game starts with soyjak being told by god to destroy the discord cabal because they captured kuz and brainwashed all the jak's. Which he initially refuses because only a chud uses weapons. But upon seeing a chud killed he changes his mind. Although there would still be the option to play as chud with different weapons. But there's no official story
the 41% thing and zyklon b gun were going to be added eventually but good ideas. goyslop gun and circumcision device is funny doe
№2431
>>2427zdoom is just retarded because it requires a nasa computer to run, and freetard schizos such as myself who use 20 year old librebooted thinkpads won't be able to play gemmy games that way, DESPITE the game being made for much older hardware and optimized to hell specifically to run well.
and for the zyklon b gun, its obvious to call it the Zyklon BFG 6000000.
i was thinking about my favourite enemy in doom, the archvile...
there are so many things you could turn them into (chuds, schizos, heeb wizards using jewish magic, etc) but none of them really fit well.
another idea is to make testosterone a weapon, to throw little testosterone syringes (as seen in pic rel) at trannies which fixes them and turns them into temporary minions that are fighting for you.
№2437
Wow, the doom reskin failed. what a shock.
№2441
One of the soydoom modders here
>>2414Is the webm your avatar? Gtfo troon
>>2425>>2426Dr. Soyberg is canonically dead (Impjak Adventure lore), but I have included Dr. Soystein as a miniboss. He'll be a returning antagonist.
Jc, your posts are unorganized and hard to read. As for your main suggestions, I don't want to make a /pol/2.wad. I already have most of the weapons lined up in terms of in ideas. I might gloss over your posts again and implement one or two of them, like a circumcision enemy/weapon.
>Troon-specific weaponsI'm planning certain-enemy-specific weapons, but Troons don't need specific weapons, because they're super easy to quickly ACK in droves with the entire roster, excluding starter weapons. Otherwise, I might make a rope melee for Chudguy that deals special 41%-type damage. No guarantees, of course.
>>2423>>2431>crispy doom, chocolate doomVanilla enthusiast source ports
>zdoom is just retarded because it requires a nasa computer to run,>[I] use a 20 year old librebooted thinkpadI hate to be that guy, but get a newer computer. I'm not using DeHackEd or some other ancientware to mod. Anyway, DECORATE and Zscript seem quite versatile for the purposes of this wad. Sorry.
>Zyklon BFGAlready exists in moonman.pk3. I planned BFG replacements to be a Soyquote weapon (Thinkpad for Chudguy, iPhone for Soyguy).
<Tl;drYour ideas are quite creative, but most of them don't belong in a /soy/-themed wad. Some of them are being considered. Also, I'm not modding for vanilla enthusiast source ports.
>>2427>the story you mentionedTSMT
>>2437https://www.youtube.com/watch?v=B5ZZi-heeNQ №2442
Samefag here
>>2396>the map packI'm not spoiling the maps if I upload another beta release. There are several I haven't released yet, and many more to come. For example, I have recently made a level loosely based on the Impjak Adventures Asylum.
№2454
>>2441>durr get a newer computertell me where i can buy a computer that respects my freedom and costs less than 10000$, has good build quality like a thinkpad, and can actually handle gl 3.3 or make your shit crispy-doom compatible. im not even asking for vanilla compatibility, but it shouldnt require any modern shit like zdoom that legs the hell out of your machine and requires mouselook or jumping.
>im not modding for vanilla enthusiast sauceportsim not asking too much, just make it run with limit-removing sourceports that arent strictly zdoom/zdoom based. im pretty sure you can use zdoom tools to make wads but still keep them compatible with other sourceports easily, but dont quote me on that.
>thinkpad for chudguybased, a funny idea would be to implement francis rowe (aka "leah" rowe), the libreboot tranny as a miniboss that drops the thinkpad weapon, maybe add stallman or a freetard that will kill you if you are an iToddler soyboy?
but yes the zyklon BFG is in moonman doom, but i actually stole the idea from schizocraft, which stole it from moonman doom.
do you plan to have different antagonists and/or stories for different playable characters?
and please, make the troon weapon have a 50% chance to ACK if you implement it, for autisms sake (and because the suicide rate is something around 56% now)
if dr soyberg is dead, how about you turn him into an all powerful AI that lives on as a machine (proprietary software) which stallman, other freetards, and thinkpad-chud try to destroy?
i don't know about impjak adventure lore, wad pls?
this isnt quite an idea yet, but maybe you could implement something that involves tranny surgeries and dick chopping (not just circumcision, i mean complete dick chopping)?
before i hit reply, another idea is to add swastika ninja-throwing-stars as a starter chudguy weapon (e.g. as handgun replacement)
i know you shouldnt add 20 weapons, but thats just a suggestion in case you dont have a better idea yet.
№2456
>>2454I didnt read allat yet but your thoughts on zandronum? that would be the easiest to port to (if it were to happen)
№2464
>>2454>tell me where i can buy a computer that [complies with my paranoia]I can't. To say two-decades old hardware is outdated is an understatement, so I think you need to budge if you want to play this wad. I'd have to write in what is practically a different coding language to support your idea, so it's out of the question.
>10000$That's a big budget. Less than half of that amount can get you a really powerful 'gaming' desktop. A cheaper option, integrated graphics on a newer laptop, gets the job done, but comes with less of a benefit for more sophisticated PWADs and modern games. Probably not what you asked, though.
>im not asking too muchYou are, sorry.
>schizocraftHow are you playing a modern Minecraft mod?
>do you plan to have different antagonists and/or stories for different playable characters?Class-unique bosses are planned, such as Eric and Dylan nojaks for Chudguy.
>i don't know about impjak adventure lore, wad pls?It's not a wad, but a well-known choose-your-own-adventure thread.
https://soyjak.wiki/Impjak_Adventure>soyberg AISoyberg's super dead. I will add an evil Kuz AI.
>swastika shuriken for chudGem.
>i know you shouldnt add 20 weapons, but thats just a suggestion in case you dont have a better idea yet.Thank you for your ideas.
№2474
>>2464Were you the guy planning to finish the mod by himself btw
№2483
>>2464Soyberg it's still part of sharty's gems, doe
№2541
>>2474No, I'm the guy that released SOOMBETA2.0.pk3 and took a break.
>>2483Maybe I'll bring him back as the Spider Mastermind. Hand drawing/tracing angled sprites is time consuming. I don't know if modeldude is planning on finishing his Caco and Pinkie sprites, because that's exactly what's needed right now.
№2550
>>2433Have you tried LZ doom? apparently it uses opengl2.0
№2572
>>2541sounds good enough.
I think would be good idea if you mix current party things with older ones.
№2690
>>2685Gemmy Although I doubt this mod will reach the same level as the one in the video for poor optimization, hopefully.
№2705
>>2685Alright, tell me a better alternative
№2880
Bump, don't die...
№2943
>>2880Actual dev here, I'm on another 'break', because creating twenty unique maps, designing and creating new weapons and enemies, and getting both classes to function is tedious work. Never mind all the GZDoom/LZDoom/Zandronum crap. Everyone else gave up, but I'll complete it myself. Expect it to be released by June or July, if ever.
№2944
>>2941marge
>>2943I'll finish those chud weapons at some point for you so you can add some if you want
№2979
Bump
№3042
bump
№3156
bump
№3286
bump
№3287
lol all of your sprites either suck ass or too high quality for a soyjak mod. it's gonna turn out to be one of those shitty doom repack mod no one plays.
№3311
bump
№3336
bump
№3440
Bump
№3502
bump
№3725
Whatever happened to this project?
№3755
>>3726
Proof?
№3790
>>3726it wasnt the creator it was just a guy who wanted it to organize offsite "ar*zona"
they have no involvement with it anymore since jaksoy shut down, they didn't really contribute anything, just tried to shoehorn themselves as the "leader" of the project
>>3755heres the wiki, it used to be biased but seems less so now. Even then take it with a grain of salt
I'm not the guy negrobumping this thread, pretty sure he's continuing the project tho. godspeed chud
№3799
>>3790>heres the wikifail
№4257
>>4231It's not exactly over, it's just that one person can't do a whole lot on their own.
№4266
bumping this gem
№4303
>>4257how much have you managed to make tho?
№4306
>>4257you can if you have the dedication
look at TempleOS or QuickMedia, 2 perfect pieces of software each made exclusively by one person each
>>4305holy gem
№4307
>>4306Maybe I can slowly etch the project to completion. However, I wouldn't mind some assistance.
№4308
>>4307my potato computer cant run zdoom sir
let alone all the editor shit, i'd be glad to help if i could
actually i just bought a new gpu and am waiting for it to arrive so i can use my old overpowered libreboot server as desktop instead of my thinkpad and actually play minetest or doom at 60fps
but one-man projects always come out better due to management/collaboration bullshit open sores has to deal with
№4320
>>4305i have high hopes for the mental asylum
№4325
>>4307I'll contribute again when I'm free
№4540
STAY ON TOP!!!!
№4600
Ive begun making this poster but was curious what the name of the wad was going to be? If it was soydoom or soom or whatever.
>>4307what assets are you in need of? How would you like help?
Are there any more details you would like to give about your current vision for the wad? Or anymore stuff you've made? I'm confident this can be a gem since all it really needs now is a scope for the project (like how many levels and guns there are going to be etc.) and assets.
№4609
>>4600>nu doom coal mod confirmed
№4610
what happened to the guy making models? they looked gemmy
№4612
>>4600>name of the modSooM
>what assets are you in need of? How would you like help?In general, if someone can post an asset like a texture or something else, I'd appreciate that. It seems like you want to be an artist for the project. I mainly want decorations for my maps. For now, I'll simply ask for a low-res wooden chair sprite (think ~30 pixels for dimensions) with a few breaking frames. I encourage you to conjure up what else you think would belong in, let's say, a trailer park (picrel) or a mall
<Words words words below>how many levelsMaybe 20 in total. I might end up slashing it.
First 6 maps, the main character fights through a more rural set of levels, near his home.
After map 6, he gets transported into the internet. For the next 5 maps, he fights through websites like 4chan, twitter, cr*stal c*fe and the 'arty.
He leaves the internet through troon's room. I haven't planned too far ahead of that, and I think I'll release the first 6 maps in an 'episode' before releasing another episode, or the entire thing.
>how many guns are there going to beSoyakFist, Chainsaw
Switch Pistol, Switch Carbine (More powerful secondary, but still leaves the switch pistol a niche)
Shotgun, Super Sproke (Super Shotgun w/ Alt Fire)
Chaingun
Rocket Launcher (Not sure about replacement), Coal Launcher
Plasma Rifle, Carbon Sniper
BFG9000
---
I'm planning on giving the shotgun a reskin and alternate ammo types. I'm planning on modifying the chaingun a bit. Don't know what to do with Rocket Launcher yet.
BFG9000 for Soyak will be an iPhone, for Chud a Thinkpad. They mass soyquote your enemies.
ChudFist, Chainsaw
Pistol (Could be any semi automatic, really), Tec-9 (Direct upgrade to pistol, fires faster), MAC-11 (Absurd fire rate, terrible range)
Shotgun, Super Sproke, Street Sweeper (Close to shotgun, but has a big fire rate increase. Has reliability issues every time you stop firing)
AR-1488? (The current one is overpowered, I don't really like it.)
Rocket Launcher (Thinking Napalm Cannon from Postal 2 as a replacement, not sure though), Coal Launcher
Plasma Rifle, some other sniper rifle (of WW2 origin perhaps)
BFG9000
---
I'm also not sure about a Plasma Rifle replacement. It currently just shoots Minecraft diamonds.
Both classes have a Squirrel cage, I keep forgetting it exists.
№4613
I don't know how doom wads are made but why don't you make a git repo so it's easier to both share and collaborate.
№4625
>>4612Btw I forgot Chud has a Swastika throwing star
>>4613Apparently, that's how Moonman Doom did it. Maybe I'll get around to that if I get episode 1 done
№4634
>>4609nah, we just run out of classic doom related jaks already
№4639
>>4612I can do scripting stuff, the only thing I cant really do is levels. Well I could to an okay extent but it seems like you have that covered. Not sure if that changes anything in terms of extra things you would want for the mod like guns and enemies. I made the chud weapons btw.
If anyone has any suggestions for the poster let me know.
№4647
>>4639I wasn't asking for maps, but a few decoration sprites I could place inside the maps. For example, here's a lawn chair and its frames for when it breaks. Sorry for the misunderstanding.
>I can do scripting stuffCool. Is that the main way you want to contribute?
>I made the chud weapons btw.Was it the Reddit gun and Coal launcher?
№4648
>>4647>Cool. Is that the main way you want to contribute?I just bring it up because I'm not an amazing pixel artist (good at gimp albeit) and I'm able to do these extra things. I don't mind tho.
>Was it the Reddit gun and Coal launcher?it was
>>2383>Sorry for the misunderstandingno worries I wasn't mad or anything. I see you made the chair too, nice stuff.
№4673
>>4648Alright. My plans are to make a mapless version and post on a git. Do you have SOOMBETA_2.0.pk3 btw?
>>2383Very nice. The Kar in particular would make a good sniper rifle for Chud with some tweaks. The M16 looks superior to the AR1488.
№4682
>>4625then why don't you setup a repo already?
№4683
>>4673good idea then you can make maps at your own pace
>Do you have SOOMBETA_2.0.pk3 btw?yes
№4712
which ones do i replace? can anyone help?
№4720
>>4718>>4719oh my god nigga you are so obsessed...
№4841
bump
№5089
Bumping!
№5395
STAY!!
№5396
cord thread
№5435
sharty thread
№5475
bump
№5478
rip
№5594
Bump
№5666
bump again
№5760
Bump
№5762
This really will never be finished lol
№5763
>>5762I would start a mod page or something to crowd source assets from soy 'eens but I'm afraid of the retards trying to break everything. Membership would have to be tightly controlled to keep out the monkey-wrenchers and "questionable material" posters but that goes against the anarchic nature of the image board so it's an impossible dilemma.
№5797
anyone got a download for the latest version or whatever?
№5805
>>5763yeah there's this obsessed faggot from a 5 month old drama who's STILL following the mod. Xe's two posts above me. Xir thinks people have all day and a constant interest/will to make a project for fun.
start a gitgud perhaps. people shouldn't be able to pack anything into a pk3 that would actually compromise somebodies computer apart from things in the form of images/video/sound since the code is mostly contained.
>>5797https://anonfiles.com/X34fY2v3zc/SoomBETA_2_0_pk3 №5816
>>5805make it run with crispy-doom please, GigaZoomerDOOM is kiked and eats 20 times more resources than it actually needs
[fed@nsa ~] ~> crispy-doom -iwad /usr/local/share/games/doom/doom2.wad -file /home/fed/Downloads/SoomBETA_2.0.pk3
Crispy Doom 6.0.0
Z_Init: Init zone memory allocation daemon.
zone memory: 0x7f1a6879e010, 32 MiB allocated for zone
Using /home/fed/.local/share/crispy-doom/ for configuration and saves
V_Init: allocate screens.
M_LoadDefaults: Load system defaults.
saving config in /home/fed/.local/share/crispy-doom/default.cfg
W_Init: Init WADfiles.
adding /usr/local/share/games/doom/doom2.wad
merging /home/fed/Downloads/SoomBETA_2.0.pk3 !
Warning: Truncated 'SoomBETA_2.0.pk3' lump name to 'SOOMBETA'.
loaded 0 DEHACKED lumps from PWAD files.
===========================================================================
DOOM 2: Hell on Earth
===========================================================================
Crispy Doom is free software, covered by the GNU General Public
License. There is NO warranty; not even for MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. You are welcome to change and distribute
copies under certain conditions. See the source for more information.
===========================================================================
I_Init: Setting up machine state.
Loaded 222 music substitutions from config files.
I_InitSound: SDL audio driver is pulseaudio
NET_Init: Init network subsystem.
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - [.......................................]
P_Init: Init Playloop state.
S_Init: Setting up sound.
I_SDL_PrecacheSounds: Precaching all sound effects........................
D_CheckNetGame: Checking network game status.
startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
player 1 of 1 (1 nodes)
Emulating the behavior of the 'Doom 1.9' executable.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
S_ChangeMusic: D_DM2TTL (doom2.wad)
S_ChangeMusic: D_RUNNIN (doom2.wad)
P_SetupLevel: MAP01 (doom2.wad) Hard 0:00:00/0:00:00 Doom (BSP)
warning: queue 0x5628eb593370 destroyed while proxies still attached:
wl_callback@45 still attached
wl_surface@31 still attached
№5828
>>5816Let the mod get made first
№5830
>>5828it will be easier to keep making it with non-ZoomerDOOM sourceports (like crispy-doom) in mind, im not even asking you to go full autism and make it vanilla compatible or anything, just compatible with normal doom sourceports that don't look like pic rel
yes, pic rel is a wad called total chaos, and this is running in gzdoom.
this is the kind of fucked up shit gzdoom was designed for, not replacing some sprites with chudjaks screaming nigger, and replacing a few weapons and enemies with funnier soy counterparts like nooses. if you dont want to do crazy shit like pic rel, you don't need zdoom, period.
there are zero downsides to making your mods compatible with other normal sourceports (that are limit removing and not autistic like chocolate-doom)
№5904
keep going
№5906
keep going
№6223
STAY PUT
№6231
Is the project dead?
№6310
Waiting
№6471
keep working!
№6698
stay
№6768
Whats the most recent WAD?
№6956
Bump
№7061
bump
№7193
bump
№7236
Live
№7316
bump
№7537
update
№7590
Bump
№7673
update?
№8059
COME ON RELEASE THE SOYDOOM ALREADY OR ELSE THE ONLY THREAD WILL DISAPPEAR INTO THE VOID
№9086
Bump again
№9092
>>8088embedded 'p in the troon model
№9112
>>8088Nice work on the gitgud teen, will check this out when I have a conputer and give you some feedback
№9145
bumpy bump
№9185
>>8088OH MY GOD FINALLY SOMEONE MADE A FUCKING REPO
№9186
>>6232betas are a thing for this exact reason
№9187
>>5816>GigaZoomerDOOM is kiked and eats 20 times more resources than it actually needslzdoom is a thing
№9190
for the love of god
make the gameplay mod and the map seperate
i want to be able to use this shit with other maps
№9194
>>9187Noone cares
>>9190Literally what theyre doing retard
№9203
SOOM DEV BUILD - Version 1.1(1.2 in readme)-Added casings to tec 9, mac10 and tnd smg
-Added diamond rifle
-Overhauled the coal launcher - again
-The Chudcoaler's grenades are faster, making him more dangerous
-Moved the weapon picker to the core scripts, why not?
-Calm pill was pretty useless. Replaced with '4cuck' pill. Unethically sourced health.
-SuperSproke does 'Sproke' damage and has a 'Sproke' puff
-Sproke damage is the most effective against Fingerboys
-The Fruitjak Mentos altfire also deals Sproke damage
-And more...
(Not autistic enough to log every change)Check it out here >>8088 №9217
bumo
№9251
bump
№9272
>>9194nigger you're complaning about performance with gzdoom, lzdoom has all its benefits with better performance and more graphic settings, you just outed yourself as some contrarian chudlet nigger kike that doesnt give a shit about the fucking wad and cares more about puritan bullshit
№9456
Keep bumping
№9901
Bunp to save from spam
№10173
Ump
№10175
Up
№10177
sage
one of the worst doom mod i've played btw
№10251
up
№13695
>>13678Lol did you write this?
№13845
>>862Does it difficult to implement pickup/drop system for weapons ? Maybe it will be more versatile and better idea in the long run, since you can add shitton of hilarious weapons and basically you can pickup and try them all, plus you can create your own loadouts/combinations which suits your gameplay style.
Because one of main cons about Moonman wad is that all player weapons was the same with slightly different fire/damage mode.
№14164
>>13845An inventory system is not planned. I believe the existent custom weapons fill in certain niches that compliment Doomguy's already well-rounded arsenal. Adding more weapons than that will most likely create unnecessary bloat. Besides, inventory systems are usually implemented when carrying capacity is limited (Halo's two gun system, Fallout's weight limit, etc.).